Discussion:
Alpine 2.26 doesn't compile on MacOS
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John Levine
2025-01-13 23:51:47 UTC
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The current version of Alpine stopped compiling on MacOS since the last update
to the Apple Xcode package. The error messages suggest that the problem is that
there is now a new build environment for their VR headset, and something in the
source code needs to be tweaked to say not to build there, just like it
doesn't try to build for iOS or WatchOS.

Anyone have any ideas how to fix this? I've been programming Unix systems for
a long time but have very little Apple-specific experience.

My existing compiled version of Alpine still works fine but if I need to rebuild
it for a new version of OpenSSL or whatever, uh oh.
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John Levine, ***@taugh.com, Primary Perpetrator of "The Internet for Dummies",
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Eduardo Chappa
2025-01-17 04:43:17 UTC
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Post by John Levine
The current version of Alpine stopped compiling on MacOS since the last
update to the Apple Xcode package. The error messages suggest that the
problem is that there is now a new build environment for their VR
headset, and something in the source code needs to be tweaked to say not
to build there, just like it doesn't try to build for iOS or WatchOS.
hi john,

can you send me a copy of the files named in the failure so i can review
them. for example, one of them is the
file include/system.h, followed by
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frame
works/Carbon.framework/Headers/Carbon.h
etc.

thank you.
--
eduardo

p.s. i tried sending this message to you on december 31, but there was a
starttls failure on your side that prevented the message from being
delivered to you. i recommend you try to contact me from a different email
address to the one you used to contact me last year so i can share with
you the error message i received. thank you.
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